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Working code for facebook new api login and stream publish C#
<%@ Page Language="C#" AutoEventWireup="true" CodeFile="Default2.aspx.cs" Inherits="Default2" %>
<html xmlns="http://www.w3.org/1999/xhtml" xmlns:fb="http://www.facebook.com/2008/fbml">
<head id="Head1" runat="server">
<title></title>
<script language=javascript>
function connectLogin() {
var prm = Sys.WebForms.PageRequestManager.getInstance();
prm._doPostBack('UpdatePanel1', '');
}
setTimeout("connectLogin()", 10000);
</script>
</head>
<body>
<form id="form1" runat="server">
<asp:ScriptManager ID="ScriptManager1" runat="server" EnablePartialRendering="true" />
<div>
<asp:UpdatePanel ID="UpdatePanel1" runat="server">
<ContentTemplate>
<asp:Label ID="lblStatus" runat="server" Text="Label"></asp:Label>
<asp:Literal ID="connectLoginControl" runat=server><fb:login-button onlogin=connectLogin() ></fb:login-button></asp:Literal>
</ContentTemplate>
</asp:UpdatePanel>
</div>
</form>
<script type="text/javascript" src="http://static.ak.connect.facebook.com/js/api_lib/v0.4/FeatureLoader.js.php"></script>
<script type="text/javascript">
FB.init("Your Api", "xd_receiver.htm");
</script>
<input id="Button2" type="button" value="button" onclick=connectLogin() />
</body>
</html>
Code Behind
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using Facebook.Rest;
using Facebook.Schema;
using Facebook.Session;
using Facebook.Utility;
using Facebook;
using Facebook.Session.DesktopPopup;
public partial class Default2 : System.Web.UI.Page
{
private const string APPLICATION_KEY = "you Api Key";
private const string SECRET_KEY = "Your secret";
private Api _facebookAPI;
// private List<EventUser> _eventUsers;
//private ConnectSession _connectSession;
private Facebook.Rest.Api Api;
private Facebook.Session.ConnectSession connectSession;
protected void Page_Load(object sender, EventArgs e)
{
// Response.Redirect("http://www.facebook.com/login.php?api_key=you Api Key&connect_display=popup&v=1.0&next=http://www.facebook.com/connect/login_success.html&cancel_url=http://www.facebook.com/connect/login_failure.html&fbconnect=true&return_session=true&req_perms=offline_access");
connectSession = new Facebook.Session.ConnectSession(APPLICATION_KEY, SECRET_KEY);
if (!connectSession.IsConnected())
{
lblStatus.Text = "Please sign-in with Facebook." + DateTime.Now.ToString();
}
else
{
Api = new Facebook.Rest.Api(connectSession);
Facebook.Schema.user u = Api.Users.GetInfo();
Session["facebook_userId"] = Api.Session.UserId;
lblStatus.Text = string.Format("Welcome, " + u.name +" :-" +Session["facebook_userId"]);
bool hasPublishStream = Api.Users.HasAppPermission(Enums.ExtendedPermissions.publish_stream, Convert.ToInt64(Api.Users.GetLoggedInUser()));
bool hasOffline = Api.Users.HasAppPermission(Enums.ExtendedPermissions.offline_access, Convert.ToInt64(Api.Users.GetLoggedInUser()));
Response.Write("test permission "+hasPublishStream);
//Api.Stream.Publish("Test Messages", null, null, null, Api.Users.GetLoggedInUser());
Api.Stream.Publish("Test Messages", null, null, Api.Users.GetLoggedInUser().ToString(),0);
connectLoginControl.Visible = false;
}
}
}